#include <algorithm>
#include <iostream>
#include <vector>
using namespace std;
int a[64][5][5] = {
{ // 1
{1, 0, 0, 0, 0},
{1, 1, 1, 1, 0},
{1, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0}
},
{
{0, 1, 0, 0, 0},
{0, 1, 1, 1, 1},
{0, 1, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0}
},
{
{0, 0, 0, 0, 0},
{1, 0, 0, 0, 0},
{1, 1, 1, 1, 0},
{1, 0, 0, 0, 0},
{0, 0, 0, 0, 0}
},
{
{0, 0, 0, 0, 0},
{0, 1, 0, 0, 0},
{0, 1, 1, 1, 1},
{0, 1, 0, 0, 0},
{0, 0, 0, 0, 0}
},
{
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{1, 0, 0, 0, 0},
{1, 1, 1, 1, 0},
{1, 0, 0, 0, 0}
},
{
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 1, 0, 0, 0},
{0, 1, 1, 1, 1},
{0, 1, 0, 0, 0}
},
{ // 2
{0, 1, 0, 0, 0},
{1, 1, 1, 1, 0},
{1, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0}
},
{
{0, 0, 1, 0, 0},
{0, 1, 1, 1, 1},
{0, 1, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0}
},
{
{0, 0, 0, 0, 0},
{0, 1, 0, 0, 0},
{1, 1, 1, 1, 0},
{1, 0, 0, 0, 0},
{0, 0, 0, 0, 0}
},
{
{0, 0, 0, 0, 0},
{0, 0, 1, 0, 0},
{0, 1, 1, 1, 1},
{0, 1, 0, 0, 0},
{0, 0, 0, 0, 0}
},
{
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 1, 0, 0, 0},
{1, 1, 1, 1, 0},
{1, 0, 0, 0, 0}
},
{
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 1, 0, 0},
{0, 1, 1, 1, 1},
{0, 1, 0, 0, 0}
},
{ // 3
{0, 0, 1, 0, 0},
{1, 1, 1, 1, 0},
{1, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0}
},
{
{0, 0, 0, 1, 0},
{0, 1, 1, 1, 1},
{0, 1, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0}
},
{
{0, 0, 0, 0, 0},
{0, 0, 1, 0, 0},
{1, 1, 1, 1, 0},
{1, 0, 0, 0, 0},
{0, 0, 0, 0, 0}
},
{
{0, 0, 0, 0, 0},
{0, 0, 0, 1, 0},
{0, 1, 1, 1, 1},
{0, 1, 0, 0, 0},
{0, 0, 0, 0, 0}
},
{
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 1, 0, 0},
{1, 1, 1, 1, 0},
{1, 0, 0, 0, 0}
},
{
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 1, 0},
{0, 1, 1, 1, 1},
{0, 1, 0, 0, 0}
},
{ // 4
{0, 0, 0, 1, 0},
{1, 1, 1, 1, 0},
{1, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0}
},
{
{0, 0, 0, 0, 1},
{0, 1, 1, 1, 1},
{0, 1, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0}
},
{
{0, 0, 0, 0, 0},
{0, 0, 0, 1, 0},
{1, 1, 1, 1, 0},
{1, 0, 0, 0, 0},
{0, 0, 0, 0, 0}
},
{
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 1},
{0, 1, 1, 1, 1},
{0, 1, 0, 0, 0},
{0, 0, 0, 0, 0}
},
{
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 1, 0},
{1, 1, 1, 1, 0},
{1, 0, 0, 0, 0}
},
{
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 1},
{0, 1, 1, 1, 1},
{0, 1, 0, 0, 0}
},
{ // 5
{0, 1, 0, 0, 0},
{1, 1, 1, 1, 0},
{0, 1, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0}
},
{
{0, 0, 1, 0, 0},
{0, 1, 1, 1, 1},
{0, 0, 1, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0}
},
{
{0, 0, 0, 0, 0},
{0, 1, 0, 0, 0},
{1, 1, 1, 1, 0},
{0, 1, 0, 0, 0},
{0, 0, 0, 0, 0}
},
{
{0, 0, 0, 0, 0},
{0, 0, 1, 0, 0},
{0, 1, 1, 1, 1},
{0, 0, 1, 0, 0},
{0, 0, 0, 0, 0}
},
{
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 1, 0, 0, 0},
{1, 1, 1, 1, 0},
{0, 1, 0, 0, 0}
},
{
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 1, 0, 0},
{0, 1, 1, 1, 1},
{0, 0, 1, 0, 0}
},
{ // 6
{0, 0, 1, 0, 0},
{1, 1, 1, 1, 0},
{0, 1, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0}
},
{
{0, 0, 0, 1, 0},
{0, 1, 1, 1, 1},
{0, 0, 1, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0}
},
{
{0, 0, 0, 0, 0},
{0, 0, 1, 0, 0},
{1, 1, 1, 1, 0},
{0, 1, 0, 0, 0},
{0, 0, 0, 0, 0}
},
{
{0, 0, 0, 0, 0},
{0, 0, 0, 1, 0},
{0, 1, 1, 1, 1},
{0, 0, 1, 0, 0},
{0, 0, 0, 0, 0}
},
{
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 1, 0, 0},
{1, 1, 1, 1, 0},
{0, 1, 0, 0, 0}
},
{
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 1, 0},
{0, 1, 1, 1, 1},
{0, 0, 1, 0, 0}
},
{ // 7
{0, 0, 1, 1, 1},
{1, 1, 1, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0}
},
{
{0, 0, 0, 0, 0},
{0, 0, 1, 1, 1},
{1, 1, 1, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0}
},
{
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 1, 1, 1},
{1, 1, 1, 0, 0},
{0, 0, 0, 0, 0}
},
{
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 1, 1, 1},
{1, 1, 1, 0, 0}
},
{ // 8
{0, 0, 1, 1, 0},
{0, 1, 1, 0, 0},
{1, 1, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0}
},
{
{0, 0, 0, 1, 1},
{0, 0, 1, 1, 0},
{0, 1, 1, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0}
},
{
{0, 0, 0, 0, 0},
{0, 0, 1, 1, 0},
{0, 1, 1, 0, 0},
{1, 1, 0, 0, 0},
{0, 0, 0, 0, 0}
},
{
{0, 0, 0, 0, 0},
{0, 0, 0, 1, 1},
{0, 0, 1, 1, 0},
{0, 1, 1, 0, 0},
{0, 0, 0, 0, 0}
},
{
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 1, 1, 0},
{0, 1, 1, 0, 0},
{1, 1, 0, 0, 0}
},
{
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 1, 1},
{0, 0, 1, 1, 0},
{0, 1, 1, 0, 0}
},
{ // 9
{0, 0, 1, 1, 0},
{1, 1, 1, 0, 0},
{1, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0}
},
{
{0, 0, 0, 1, 1},
{0, 1, 1, 1, 0},
{0, 1, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0}
},
{
{0, 0, 0, 0, 0},
{0, 0, 1, 1, 0},
{1, 1, 1, 0, 0},
{1, 0, 0, 0, 0},
{0, 0, 0, 0, 0}
},
{
{0, 0, 0, 0, 0},
{0, 0, 0, 1, 1},
{0, 1, 1, 1, 0},
{0, 1, 0, 0, 0},
{0, 0, 0, 0, 0}
},
{
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 1, 1, 0},
{1, 1, 1, 0, 0},
{1, 0, 0, 0, 0}
},
{
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 1, 1},
{0, 1, 1, 1, 0},
{0, 1, 0, 0, 0}
},
{ // 10
{1, 1, 0, 0, 0},
{0, 1, 1, 1, 0},
{0, 1, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0}
},
{
{0, 1, 1, 0, 0},
{0, 0, 1, 1, 1},
{0, 0, 1, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0}
},
{
{0, 0, 0, 0, 0},
{1, 1, 0, 0, 0},
{0, 1, 1, 1, 0},
{0, 1, 0, 0, 0},
{0, 0, 0, 0, 0}
},
{
{0, 0, 0, 0, 0},
{0, 1, 1, 0, 0},
{0, 0, 1, 1, 1},
{0, 0, 1, 0, 0},
{0, 0, 0, 0, 0}
},
{
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{1, 1, 0, 0, 0},
{0, 1, 1, 1, 0},
{0, 1, 0, 0, 0}
},
{
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 1, 1, 0, 0},
{0, 0, 1, 1, 1},
{0, 0, 1, 0, 0}
},
{ // 11
{0, 1, 0, 0, 0},
{1, 1, 1, 0, 0},
{0, 0, 1, 1, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0}
},
{
{0, 0, 1, 0, 0},
{0, 1, 1, 1, 0},
{0, 0, 0, 1, 1},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0}
},
{
{0, 0, 0, 0, 0},
{0, 1, 0, 0, 0},
{1, 1, 1, 0, 0},
{0, 0, 1, 1, 0},
{0, 0, 0, 0, 0}
},
{
{0, 0, 0, 0, 0},
{0, 0, 1, 0, 0},
{0, 1, 1, 1, 0},
{0, 0, 0, 1, 1},
{0, 0, 0, 0, 0}
},
{
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 1, 0, 0, 0},
{1, 1, 1, 0, 0},
{0, 0, 1, 1, 0}
},
{
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 1, 0, 0},
{0, 1, 1, 1, 0},
{0, 0, 0, 1, 1}
}
};
inline void cycle(int &a, int &b, int &c, int &d) {
int t = a; a = b; b = c; c = d; d = t;
}
inline void rotate(int id) {
cycle(a[id][0][0], a[id][0][4], a[id][4][4], a[id][4][0]);
cycle(a[id][0][1], a[id][1][4], a[id][4][3], a[id][3][0]);
cycle(a[id][0][2], a[id][2][4], a[id][4][2], a[id][2][0]);
cycle(a[id][0][3], a[id][3][4], a[id][4][1], a[id][1][0]);
cycle(a[id][1][1], a[id][1][3], a[id][3][3], a[id][3][1]);
cycle(a[id][1][2], a[id][2][3], a[id][3][2], a[id][2][1]);
}
inline void flip(int id) {
for (int i=0; i<2; i++) for (int j=0; j<5; j++) {
swap(a[id][i][j], a[id][4-i][j]);
}
}
inline bool check(const vector<vector<int>> &v, int id) {
bool b = true, c = true, d = true, e = true;
for (int i=0; i<5; i++) for (int j=0; j<5; j++) {
if (a[id][i][j] != v[i][j]) b = false;
if (a[id][i][j] != v[i][j+1]) c = false;
if (a[id][i][j] != v[i+1][j]) d = false;
if (a[id][i][j] != v[i+1][j+1]) e = false;
}
return b || c || d || e;
}
bool solve(void) {
vector<vector<int>> v(6, vector<int>(6));
for (int i=0; i<6; i++) for (int j=0; j<6; j++) cin >> v[i][j];
for (int i=0; i<64; i++) {
for (int j=0; j<4; j++) {
for (int k=0; k<2; k++) {
if (check(v, i)) return true;
flip(i);
}
rotate(i);
}
}
return false;
}
int main(void) {
ios::sync_with_stdio(false);
cin.tie(nullptr);
for (int i=0; i<3; i++) cout << (solve() ? "yes" : "no") << "\n";
return 0;
}