#include <iostream>#include <string>#include <vector>using namespace std;struct Rect { int x1, y1, x2, y2; Rect(int x1, int y1, int x2, int y2) : x1(x1), y1(y1), x2(x2), y2(y2) {}};struct Circle { int x, y, r; Circle(int x, int y, int r) : x(x), y(y), r(r) {}};inline int calc(const vector<Rect> &a, const vector<Circle> &b, int x, int y) { int ret = 0; for (const Rect &r : a) { if (r.x1 <= x && x <= r.x2 && r.y1 <= y && y <= r.y2) ret++; } for (const Circle &c : b) { if ((c.x-x)*(c.x-x) + (c.y-y)*(c.y-y) <= c.r*c.r) ret++; } return ret;}void solve(void) { vector<Rect> a; vector<Circle> b; int m; cin >> m; while (m--) { string s; cin >> s; if (s == "rectangle") { int x1, y1, x2, y2; cin >> x1 >> y1 >> x2 >> y2; a.push_back(Rect(x1, y1, x2, y2)); } else { int x, y, r; cin >> x >> y >> r; b.push_back(Circle(x, y, r)); } } int n; cin >> n; while (n--) { int x, y; cin >> x >> y; cout << calc(a, b, x, y) << "\n"; }}int main(void) { ios::sync_with_stdio(false); cin.tie(nullptr); solve(); return 0;}